
Harvest Guardian
This UX-UI project was part of a master’s university module, developed in a 3-month timeframe in a multidisciplinary setting with game developers, UX researchers, and designers. I took on the role of art lead, UI direction, and concept artist to design a cohesive user experience for a farming simulation and card game hybrid set in a fantasy world.
2024

Creative Growthpad Case Study
A 3-month case study focused on User Research and User Experience Design. Key activities included analyzing user data to identify pain points, followed by usability testing and iterative design improvements.
2025
This project is still under development, as I am expanding it into my final Master’s project.

UI practice gallery
A collection of short, self-initiated UI exercises exploring layout systems, responsiveness, component variants, and design consistency. Some pieces began with tutorials, but all final versions were customized and refined independently to develop and demonstrate my skills.
2025

UI Art Project
This project was created as part of my first Limit Break mentorship. I began learning from scratch and used Photoshop to develop the interface. Over the course of the project, I completed two iteration cycles, incorporating feedback and refining the design. For the final delivery, I presented two polished versions: A and B to explore different visual directions and design solutions.
2024